COIN CARTEL
A neon-noir text-and-timer strategy game about the oldest business in the world. Every job pays. Every job can be rolled. The only question is whether you can afford to lose it.
Corporate
Launder it, file it, buy the block. Slow, quiet, and it compounds.
- Launder on a timer
- Property pays out passively
- Heat bleeds off on its own
Underground
Keep it raw and spend it fast. Every payout raises your heat.
- Payouts in minutes, not hours
- No paperwork, no waiting
- Every job raises your wanted level
Season 3 · Week 11 · The Ridgeline
Three rules and the whole game
Everything resolves on a clock
Grow cycles, laundering runs, getaways, custody holds. The bar fills toward ready — it never refills from zero.
Every job carries a raid risk
A percentage you can read before you commit. Roll it and you keep the take; eat it and you lose the plot and the heat.
Three balances, one bad habit
Cash spends now, bank compounds, dirty is worth less than it looks. You can only launder one of them.
The trade, every time
Raid risk
$9,000
OG Kush · 15m grow
Thirty percent of the time you keep the lot. Seventy percent of the time you keep nothing and gain a warrant.
- DirtySkunk — grow12%$90005:00
- CleanHarbor — import run34%$11,40007:13
- CleanLaundering cycle4%$2,88002:26
- DirtyGetaway driver22%$2,40003:39